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Update 3.19: Fairer Encounters

a nimble ranger dodging a troll strike among ruined pillars, dynamic balanced combat no gore

Update 3.19 – Encounter Fixes

Hey everyone,

This one focuses on encounter issues that have been affecting combat for a while.

In some fights, enemies would always hit you and never miss, which made encounters feel unfair and overly punishing. On top of that, enemies were consistently getting both the first and the last hit, removing player agency at the most important moments of a battle.

Both of these issues are now fixed.

Enemies can now miss as expected, and the flow of encounters no longer guarantees enemies the opening or closing hit. Combat should feel more balanced, more readable, and closer to what we originally intended.

Thanks to everyone who reported this and stuck with us. Your feedback helps us keep tightening the core experience.